PoEVault's Lacerate Gladiator Gear, Jewels, and Flasks (PoE Settlers of Kalguur)

PoEVault

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Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want more information, see recommendations about Jewels or Flasks, or get more information on the items, please ensure you read the Gear, Jewels, and Flasks page in its entirety.

Important note: Due to price of sixlinks, and how much melee skills need their links, you can and should consider using a The Bringer of Rain The Bringer of Rain early on. This forgotten unique effectively puts you on a sixlink at the cost of your chest piece. As we do not have very good chest pieces early on anyway, this is a very good trade-off.
As soon as you can get yourself a respectable six-link, you throw Bringer away and get a helmet with actual stats. But until then, he will carry you to red maps if he has to.

Our recommendation:

Item Slot Item Name
Head Rare Helmet We ideally want life and Resistance in low budget. Eva/
Amulet Rare Turquoise Amulet Turquoise Amulet This is one of our best slots to look for “Physical Damage over Time Multiplier”.
Chest Rare Astral Plate Astral Plate Focus on getting high armour and decent resistances here. Life roll is acceptable above 100, if so cut 15% mastery
Gloves Rare Titan Gauntlets Titan Gauntlets We just want attack speed and life. If you can get resistance here, that is amazing
Boots Rare Titan Greaves Titan Greaves Our boots are there for Movement Speed, Life and Resistance. Nothing else.
Belt Belt of the Deceiver Belt of the Deceiver OR Rare Stygian Vise Stygian Vise Ryslatha is our BiS belt, but it is likely far too expensive early
Ring Amethyst Ring Amethyst Ring We want resistances and Life here.
Ring Kaom's Sign Kaom's Sign With the change to endurance charges this ring is goated. If it becomes very expensive, get an amethyst
Weapon 1 The valiant Jack, the Axe Jack, the Axe Jack gives us amazing Dot multi modifiers for cheap
Shield Rare Pinnacle Tower Shield Pinnacle Tower Shield We mostly want the recover life on block mod here. In addition, armour rolls, life rolls or resistance rolls are bonuses. Any base works if it has this mod!.

Helmet

A Rare helmet with an Armour base — Royal Burgonet Royal Burgonet or Eternal Burgonet Eternal Burgonet — is ideal for this build. Prioritize stats as follows:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. +# to Attributes (as needed)
  4. % Increased Armour
  5. +# to Armour

In higher budgets we use a Armour/Evasion base for suppression

Chest

A Rare chest, such as an Astral Plate Astral Plate, is a fine option and will surpass Unique chests if it is well rolled. You should prioritize stats as follows:

  1. Elemental Resistances
  2. +# to Strength
  3. % Increased Armour
  4. +# to Armour

In higher budgets we use a Armour/Evasion base for suppression

Boots

Armour bases are preferable, such as Titan Greaves Titan Greaves. Prioritize as follows:

  1. % Increased Movement Speed (30%+)
  2. [Uncapped] Elemental Resistances
  3. +# to Maximum Life
  4. % Increased Armour Rating
  5. +# to Armour Rating

In higher budgets we use a Armour/Evasion base for suppression

Gloves

A pair of well rolled Spiked Gloves Spiked Gloves is typically the best option early on. An honourable mention goes to Apothecary's Gloves Apothecary's Gloves. Though at the end of the day Eldritch implicit wins out against both, so the base only matters very early on. Getting some Attack Speed on your gloves is a really nice boost but not required out of the gate. Prioritize your mods as follows:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. % Increased Attack Speed
  4. Adds # to # Physical Damage to Attacks

In higher budgets we use a Armour/Evasion base for suppression

Weapon and Shield

Shield

Rare Pinnacle Tower Shield Pinnacle Tower Shield is our go-to choice here. We ideally want a shield with Shaper Influence, to access the Recover #% of life when you block affix.
Prioritise stats on this as follows:

*Recover 5% of life when you block. We can settle for 4% if the budget does not permit 5.
  • % armour
    *Life

Should you by some miracle hit recover life % on block, life and some form of resistance keep that shield. It is a very good shield at that point. It does everything we need.
If you want a better shield, roll on an armour/evasion base as we want suppression

This is really all we want or need our shield to do. If you get a resistance or two, that is a bonus, but not necessary.
I highly recommend crafting this item yourself as it is rather simple once you have the base. Crafting guide can be found in Ghazzys Crafting hub.

Later on we want to upgrade this to a The Surrender The Surrender. If you can afford to do so early on, skip the crafted shield entirely as this is simple better.

Weapon

Jack, the Axe Jack, the Axe is going to be the primary choice for the build. It has decent base stats, offers solid recovery and some very potent %more damage with bleeding, and % DoT multi affixes. While a rare can beat Jack, I would argue the cost to make an axe capable of surpassing Jack is simply too high for a long time.
Adding to this that Jack is cheap even with a fortify corruption, it remains a no-brainer for the build. It will eventually be outscaled by crafted axes, but leave this for after suppression gear.

Accessories

Amulet

Since we have no need of Elemental Damage or Critical Strike, itemizing for Jewelry is very easy and usually quite a cheap relative to other builds. Prioritize affixes as follows:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. +# to All Attributes (only if you need additional Intelligence)
  4. +# to Dexterity (as needed for Lacerate Lacerate requirements)
  5. Adds # to # Physical Damage to Attacks
  6. +% to Physical Damage over time Multiplier
  7. % Increased Attack Speed
  8. % Increased Damage While Leeching (Crafted)
  9. % Increased Damage (Crafted)

Rings

Rare Amethyst Ring Amethyst Ring are the best option for the end-game. Earlier on to make resistance caps easier you might want to consider a Two-Stone Ring Two-Stone Ring or two. Honourable mention to sSteel Ring Steel Ring as well for pure damage output, but it will complicate chaos resistance too much IMO.

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. +# to All Attributes (only if you need additional Intelligence)
  4. +# to Dexterity (as needed for item and gem requirements)
  5. % Damage over Time Multiplier

Belt

A well rolled Ryslatha's Coil Ryslatha's Coil is going to be your hands down best option.
A Rare Stygian Vise Stygian Vise is a reasonable alternative, especially if you’re struggling on resistances.
An honorable mention to Belt of the Deceiver Belt of the Deceiver as it packs a very reasonable punch for a low price and should be readily available.

Ryslathas Coil is an item that often confuses newer players, as it provides roll values affecting both minimum attack damage and maximum attack damage. Rule of thumb here is the modifier to “less minimum attack damage” should be as low a number as possible, and the “more maximum attack damage” roll should be as high a number as possible. It’s also important that when you search for this item, you input a 0 in the “maximum quality” box in the trade site as this removes all the Ryslatha Scammers from your listed results.

As for your rare belt, should you go with one as Ryslatha is expensive, prioritise stats as follows:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. % Increased Global Physical Damage
  4. +# to Armour
  5. Any of the Flask Mods

Jewels

Standard Jewels

Standard Jewels are generally always better than Abyss Jewels since we want to stack Damage over Time Multiplier.

  1. % Increased Maximum Life
  2. +% to Physical Damage over time Multiplier

Any other mods you can get your hands on that modify Attack Speed or Physical Damage are both excellent choices.

Flasks

We want charges gained on bloc Prefix on all of our Utility Flasks. Ideally we also want use when charges full enchant.

There’s a number of good suffixes here. I’ll list a few and explain the reasoning behind them.
Freeze and chill immunity – you want this on one of your flasks until you upgrade Brine King. Consider this mandatory. Then drop it once you have the upgrade.
Reduced effect of Curses – Curses suck. All of them. You want to not die, don’t be cursed massively. Curse Flask is friend.
Reduced effect/Immunity to Shock – Being shocked makes you take massively increased damage, this can lead to death. Usually a good choice.
Reduced effect/Immunity to Ignite – Ignites hurt. They really hurt.
Increased Movement speed – this is only if you want to go faster. Typically not chosen, but warrants mention.
Increased Attack speed – This is clear better. Also entirely optional, but typically reasonably popular.

  1. One of the three latter flasks needs to have a #% increased armour during effect roll, preferably 50%
  2. One of them should have freeze immunity or Ignite immunity, depending on if you went Brine King Pantheon or not. If you went Brine King, go Ignite. If you did not, go with Freeze.

For your final flask, you pick one of the following:

Curse effect reduction
Shock Immunity
Movement speed

Of the three I would personally run the build with Either shock immunity or movement speed, but you pick whichever option you feel suits you best.

Check out the main page of the guide or use the menu on the right side of this page to navigate to the other sections of the guide.

Changelog

  • Updated for Crucible 3.21

  • Updated for 3.20 The Forbidden Sanctum. 

  • Updated for 3.17 Archnemesis, still waiting on POB to be updated.

  • Updated Path of Building, added 3.16 Leveling Tree, removed Bannerman, added Life Masteries.

  • 3.16 Scourge; overhauled gem-links, new tree, higher damage and survivability, increased versatility, updated gear, and more.

  • 3.15 Expedition updates. Lost damage across the board but still a great league starter.

  • Updated POB and gems setup.

  • Small updates to skill tree & POB.

  • 3.14 Ultimatum updates finished.

  • 3.13 Ritual; fully updated for the new Ritual Challenge league!

  • Updated Path of Building and Gear recommendations to make it more clear the additional Dexterity and Intelligence are necessary to run all recommended gems properly.

  • Updated for 3.12 Heist league; Path of Building added, new gear recommendations, from dual-wield to shield, new passive tree, gem links updated, and more!

  • Initial updates for 3.11 Harvest; new tree changes, pantheon, and more.

  • 3.10 Delirium; Updated for the new league with improved text, formatting, new tree, and more.

  • Initial updates for Patch 3.9 Metamorph are in! Skill Tree, Gear, Pros/Cons, and Annointment Recommendations.

  • Guide added!

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